WorldEdit accepts #clipboard in place of a block ID, allowing you to //copy something and then use that block. You must replace '(block1)' with the block Item ID, or name, you are wanting to get rid of, and replace '(block2)' with the Item ID, or name, of the block you would like it to be. The expression is executed for each block and is expected to modify the variables x, y and z to point to a new block to fetch. This feature is called the Clipboard Pattern. Grab the schematic file that you made from the worldedit/schematics folder; Further Help. //replace - Replace all blocks of the specified block(s) with another block inside the region. Sometimes mod blocks have extra data that they require to work. You can do this using block probability patterns. //offset - get the offset distance in x,y and z from pos1 to pos2. /searchitem [-b|-i]] name - search for block and item names to use with WorldEdit. S2.1 - Copy and Pasting Copying and pasting may seem very straight forward but many world edit users facedesk every time they try to even operate it. ⁃The '(command)' just means what command you are using, so for example //set, //replace, //walls, etc.The '(block)' means what block you want, so stripped_oak_log, stripped_birch_log, spruce_log, pillar_quartz, etc. You can also try to just replace them with the same method above. Right. Example: | Move (//move) This command will allow you to move the region you have selected a certain amount of blocks and the direction you'd like it to. Worldedit - Selecting certain type of block. Discussion in 'Bukkit Help' started by Speedy2662, Jun 27, 2012. I'm not sure if this is the right forum, if it's not then please move it to the right one. Offline Speedy2662. Okay, so let's say I have a Hill with dirt and stone. Description: Deforms a selected region with an expression. Edit: Forget, i think it's too late for me. Most places you'd normally enter a single block type in WorldEdit, you can instead enter one of these which will give you a random distribution of blocks instead of just one kind. To set blocks to be facing a certain direction: ⁃ To have it facing a certain way, you'd use //(command) (block)[axis=y/x/z]. //copy- Copies the currently selected region. In addition, there are some additional flags: Optionally search for just -blocks or just -items. You can specify which blocks and how often they should show up. Pm me if your in need of an animated banner! Use the //copy command. Save it to the file with the //schem save filename command. 2D starting at $5 and 3D starting at $10! It's a bit more work but I don't know if worldedit has a different way. Ignore air blocks [-e] Also copy entities ... [seed] The seed to regenerate with, otherwise uses world seed ... biomes as well //deform. //replace -Replace all non-air blocks blocks inside the region. I'm making a giantic house, and i want the walls to be 50% glowstone and 50% sandstone. If you still need help, feel free to ask on the official EngineHub discord guild. Using the ID isn't good enough in these cases, but there are ways to use the block still. Blocks that do not match the mask will not be pasted. /walls - Build the walls of the region (not including ceiling and floor). //distr - brings up a list of all blocks in your selection showing block ID's/Total of specific block ID and total block … Like the copy/cut commands, the paste command also allows the same three flags:-e can be specified to also paste entities, if your clipboard contains any-b can be specified to also paste biomes, if your clipboard contains any-m can be used to specify a mask of blocks to paste. The commands are simply //copy and //paste but the hard part is the way it works. Thread Status: Not open for further replies. 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